Star Wars is everything, everything is Star Wars

This guy does custom Star Wars figures in various genres–some of them influences on the first film, and some not. A couple of them were commissioned by comedian Patton Oswald. He also has short descriptions of what each character does in the new genre. They all seem to work–whether that’s because Star Wars draws on universal myths, or because I grew up with movies that were ripping off Star Wars, is up to you.

Testing Gigacrawler again.

So I fixed Twine, and added some more areas to the game.

This time my character is a citizen of the repeating city of Black Creek, Wyoming, from the year 1880.

Agility: 13
Charisma: 10
Intelligence: 7
Willpower: 8
Physique: 10

Technology: 6
Magic: 1

Bit soft in the head, but quick on the draw.

I try to find work, but have to beg instead. A passing scientist asks if I want to take part in an experiment, and I accept. I survive the experiment, but accept a pair of spring-loaded shoes in lieu of the promised payment.

Then I try to burgle a house using the shoes. Unsurprisingly, given my unfamiliarity with technology, I set the shoes wrongly and they launch me high into the air. Normally this would take me to another city, but I haven’t programmed this part of the game yet.

I’m going to try to do some more on My Name Is John Carter for the next little while, but after that I think I’ll get a lot done: I think I’ve worked out all the problems with Twine, so most of the rest should be just a matter of typing it in.

I think Gigacrawler broke my program

So I’ve been in the process of converting the pen-and-paper version of Gigacrawler to the program Twine.

I’ve started getting an error which, someone on the Twine subreddit tells me, “is literally impossible” unless I made it do it itself.

So I think maybe my game is too complicated for Twine to handle.

I hope not, because that would mean several months’ worth of work learning the system wasted.

Testing Gigacrawler

I’ve done a fair bit on converting Gigacrawler from a document to software.

I decided to abandon the idea of using D&D rules–I don’t think the game would have felt like D&D in the end, and players might have felt cheated. I hope to use the ideas I came up with for the underworld though.

Anyway, I’ve done enough that I wanted to test it.

My character is a Neanderthal–clumsy, ugly, dumb and strong.

Agility: 8
Charisma: 8
Intelligence: 5
Willpower: 11
Physique: 15

Technology: 3
Magic: 2

(the first five attributes are on the familiar 3-18 scale. Technology and Magic add up to Intelligence)

He starts his adventure in the town of Eight Invincible Lies.

Short of funds, he decides to rob a house. But someone sees him. He gets away, but is now wanted.

Normally he’d leave town, but I haven’t done that bit yet. So he decides to try robbing a house again. This time he’s mauled by a guard dog, losing 2 points of Physique.

He tries yet again, and this time steals a paltry ten shells.

He decides to look for companions. He meets someone called ‘undefined’. I’ve found an error. And thus his adventures end.