Most of the older entries on this blog are fiction, about my fantasy city of Teleleli and its wider world.
More recent posts tend to be about my attempts to get my writing published. In particular, I’m writing a game based on the Gigacrawler setting by Zak Smith.
Still working on the Underworld. I’ve added cave-ins, jammed doors, and doors that ask you riddles. Next up, secret doors.
I just finished another section of My Name Is John Carter, so I should have more time to work on this for a while.
This twitter account apparently posts a randomly-generated fantasy map every hour (click the picture to go there).
There’s an article here about how they’re made.
I’ve added a few extras to Gigacrawler, such as a calendar and time limit, and some rules options such as OD&D, Basic or AD&D Hit Dice, ascending or descending Armor Class, and some options in selecting spells.
I’ve finished the code to generate the room layout of the Underworld.
Anyway, I’ve been working on my game. Automatically generating names turned out to be a bit more work than I thought, so I haven’t, despite what I said in my last post, finished character creation. This system will be useable for NPCs as well though, and I think it adds a lot of flavor.
There’s also been a bit of ‘feature creep’–I kept thinking of options I should add (maximum HP at first level, attribute changes for non-human races etc.). So, while I haven’t finished, I probably would have finished if I’d only done what I was going to do. I’ve decided to just note down ideas to add in the future rather than adding them as I think of them.
Anyway, after character creation, the next step is creating a simple ‘underworld’ or megadungeon. The game will have this underworld, which you can enter via the city of Telelee or through some ruins, which will be a source of wealth and experience but not the way you win the game.