I’ve reached the point where my blog posts are mostly apologies for not blogging more often.

Anyway, I’ve been working on my game. Automatically generating names turned out to be a bit more work than I thought, so I haven’t, despite what I said in my last post, finished character creation. This system will be useable for NPCs as well though, and I think it adds a lot of flavor.

There’s also been a bit of ‘feature creep’–I kept thinking of options I should add (maximum HP at first level, attribute changes for non-human races etc.). So, while I haven’t finished, I probably would have finished if I’d only done what I was going to do. I’ve decided to just note down ideas to add in the future rather than adding them as I think of them.

Anyway, after character creation, the next step is creating a simple ‘underworld’ or megadungeon. The game will have this underworld, which you can enter via the city of Telelee or through some ruins, which will be a source of wealth and experience but not the way you win the game.

Gigacrawler mark 2

I decided to convert my game to software (I’m using Twine), and to pre-2000 D&D rules.

I’ve nearly finished character creation using the types found in OD&D (with a lot of common house rules such as maximum HP at first level). The game will also have (at least) Neanderthals, robots, Atlanteans and Western gunslingers as player-character options.

Doing it as software will mean I can send out copies over the net for free. So hopefully it will be easier and cheaper to get feedback and buzz.