Follow-up question about Gigacrawler

The ‘logic puzzle’ element of Gigacrawler seems to be too easy.

I had a couple of ideas of how to change it:

i) Have 5 cities instead of 3: 2 always lie, 2 might lie or tell the truth, and 1 always tells the truth and is the one you’re after.

ii) Don’t have set locations for the temples: instead you have to wander around and find them.

Obviously I could always abandon the logic puzzle idea altogether.

Please let me know what you think.

Gigacrawler question.

Looking again at the ‘logic puzzle’ element of Gigacrawler, I wanted to know if people found this too hard, too easy, or what.

The situation is essentially this:

There are three people, A, B or C. One always lies, one always tells the truth, and one might lie or might tell the truth.

Both A and B tell me that C is the one who might lie or tell the truth.

What, if anything, is it possible to work out from this? Answers in the comments.

None of this is a spoiler btw, because the angels are different each time.

Gigacrawler draft–second playtest–part 3.

I’ve changed the rules so that characters have to recover from a successful attempt at magical travel.

My Atlantean character has found themselves in the Navel of God, a rare area of wilderness in the Gigastructure–but home to no animal life larger than an insect.

Unable to travel by magic, and too feeble to risk traveling on foot, my character is forced to try to survive here. I spend a month living on what I can gather, and heal half the damage from landing badly.

I’m now able to travel by magic again, and choose to do so. This time I invoke Yafir, the Exalted Crone of the Far Places.

I find myself in another example of the repeating city of Telelee.

I could spend the last of my shells to catapult to the southwestern angels’ hex. However I’m going to need to get some money eventually, and I decide to do so here (a city) rather than there (a town). Thus I decide to beg. Rather than dance and sing, or pretend to be crippled, I just sit looking downtrodden. Several weeks of begging earn me 15 shells.

There are several options for how much money to spend on food and shelter. I decide to spend nothing, and live on the streets. This causes me to suffer in both mind and body (Willpower and Physique).

I decide to travel by catapult again, for the cost of 5 shells. This was a bad idea because, with my low Agility, I should have predicted what happens: I land badly, and almost kill myself.

However, I’m where I want to be. I visit the second group of self-proclaimed angels. These angels are said to look like human shapes made of fire, with six wings, which they must fold over themselves to avoid burning those to whom they appear. I visit their temple, and their priest tells me that “The false, beautiful angels of the southeast sometimes lie and sometimes tell the truth.”–exactly the same thing that the angels of the north told me.

My character, nearly broken physically and mentally, ponders what this could mean.

Agility 7
Charisma 11
Willpower 5 / 3
Physique 11 / 1
Intelligence 15

Year 1 Month 3

Technology: 15
Magic: 15

15 shells

Keywords:
KW3 [Atlantean]
KW90 [last temple I visited was the southwest one]
LOGE, LOGF [keywords from consulting temple priests]
KW28 [have generated the Navel of God]
KW88 [can’t travel by magic until rest]
KW11

Notes:

The angels of the north, AND those of the southwest told me that “The false, beautiful angels of the southeast sometimes lie and sometimes tell the truth.”

The map looks like this:

M29, M30 and M31 are the locations of the beings claiming to be angels.
M14 is the town I started in.
M24 is Telelee. There are two instances of Telelee. I’m in the one to the south.
M20 is the Navel of God.

Gigacrawler draft–second playtest–part 2.

My character, an Atlantean, finds themselves in the repeating city of Telelee.

I decide to use Telelee’s system of long-distance transport catapults. This costs 5 shells, leaving me with 5.

Nothing happens on the way, and I was aimed at the correct hex. However, having a low Agility, I land badly, losing 4 points from my Physique (the equivalent of hit points).

The movement number of the new hex is 2.

In this hex there’s a town, built around the temple to a supposed group of angels. They’re said to look like a wheel within another wheel, both rimmed with eyes. Characters can do normal things like stealing, begging or looking for work in this town, but I decide to go to the temple and consult the priests. The priests tell me that “The false, beautiful angels of the southeast sometimes lie and sometimes tell the truth.”

I decide to travel on immediately, to the temple in the southwest. Once again I decide to travel by magic. The option that will get me closest to my desired destination is to evoke Yiraf, the Maiden of the Spaces Between, who will allow me to move ‘diagonally’.

Once again I’m successful, and end up in “a rare area of wilderness in the Gigastructure: a valley called the Navel of God”.

At this point I realize a flaw in the rules: with my Magic as high as it is, it’s possible to travel by magic using up little or no time. So I’m going to add a new rule which forces you to spend time recovering before you can travel by magic again.

At this point my character is as follows:

Agility 7
Charisma 11
Willpower 5
Physique 11 / 7
Intelligence 15

Technology: 15
Magic: 15

Keywords:
KW3 [Atlantean]
KW89 [Last temple I visited was the north one]
LOGE [keyword from consulting temple priests]
KW28 [have generated the Navel of God]

Notes:

The angels of the north told me that “The false, beautiful angels of the southeast sometimes lie and sometimes tell the truth.”

The map looks like this:

M29, M30 and M31 are the locations of the beings claiming to be angels.
M14 is the town I started in.
M24 is Telelee.
M20 is my current location, the Navel of God.