Testing Gigacrawler again.

So I fixed Twine, and added some more areas to the game.

This time my character is a citizen of the repeating city of Black Creek, Wyoming, from the year 1880.

Agility: 13
Charisma: 10
Intelligence: 7
Willpower: 8
Physique: 10

Technology: 6
Magic: 1

Bit soft in the head, but quick on the draw.

I try to find work, but have to beg instead. A passing scientist asks if I want to take part in an experiment, and I accept. I survive the experiment, but accept a pair of spring-loaded shoes in lieu of the promised payment.

Then I try to burgle a house using the shoes. Unsurprisingly, given my unfamiliarity with technology, I set the shoes wrongly and they launch me high into the air. Normally this would take me to another city, but I haven’t programmed this part of the game yet.

I’m going to try to do some more on My Name Is John Carter for the next little while, but after that I think I’ll get a lot done: I think I’ve worked out all the problems with Twine, so most of the rest should be just a matter of typing it in.

I think Gigacrawler broke my program

So I’ve been in the process of converting the pen-and-paper version of Gigacrawler to the program Twine.

I’ve started getting an error which, someone on the Twine subreddit tells me, “is literally impossible” unless I made it do it itself.

So I think maybe my game is too complicated for Twine to handle.

I hope not, because that would mean several months’ worth of work learning the system wasted.

Testing Gigacrawler

I’ve done a fair bit on converting Gigacrawler from a document to software.

I decided to abandon the idea of using D&D rules–I don’t think the game would have felt like D&D in the end, and players might have felt cheated. I hope to use the ideas I came up with for the underworld though.

Anyway, I’ve done enough that I wanted to test it.

My character is a Neanderthal–clumsy, ugly, dumb and strong.

Agility: 8
Charisma: 8
Intelligence: 5
Willpower: 11
Physique: 15

Technology: 3
Magic: 2

(the first five attributes are on the familiar 3-18 scale. Technology and Magic add up to Intelligence)

He starts his adventure in the town of Eight Invincible Lies.

Short of funds, he decides to rob a house. But someone sees him. He gets away, but is now wanted.

Normally he’d leave town, but I haven’t done that bit yet. So he decides to try robbing a house again. This time he’s mauled by a guard dog, losing 2 points of Physique.

He tries yet again, and this time steals a paltry ten shells.

He decides to look for companions. He meets someone called ‘undefined’. I’ve found an error. And thus his adventures end.

I’ve reached the point where my blog posts are mostly apologies for not blogging more often.

Anyway, I’ve been working on my game. Automatically generating names turned out to be a bit more work than I thought, so I haven’t, despite what I said in my last post, finished character creation. This system will be useable for NPCs as well though, and I think it adds a lot of flavor.

There’s also been a bit of ‘feature creep’–I kept thinking of options I should add (maximum HP at first level, attribute changes for non-human races etc.). So, while I haven’t finished, I probably would have finished if I’d only done what I was going to do. I’ve decided to just note down ideas to add in the future rather than adding them as I think of them.

Anyway, after character creation, the next step is creating a simple ‘underworld’ or megadungeon. The game will have this underworld, which you can enter via the city of Telelee or through some ruins, which will be a source of wealth and experience but not the way you win the game.

Gigacrawler mark 2

I decided to convert my game to software (I’m using Twine), and to pre-2000 D&D rules.

I’ve nearly finished character creation using the types found in OD&D (with a lot of common house rules such as maximum HP at first level). The game will also have (at least) Neanderthals, robots, Atlanteans and Western gunslingers as player-character options.

Doing it as software will mean I can send out copies over the net for free. So hopefully it will be easier and cheaper to get feedback and buzz.