An untested expansion for my non-existent game

Some more rules for my chess/wargame idea:

Pieces that have at least one action can try to taunt or intimidate enemy pieces.

To taunt a piece, they have to be able to take you, and have higher adds (including bonuses for assists). The enemy player rolls one die. If the result is higher than the enemy piece’s Quality, it immediately attacks. Taunting only counts as an action if the roll is lower than or equal to the piece’s Quality.

To intimidate a piece, you have to be able to take it and have higher adds (again including bonuses for assists), and the enemy piece has to have an empty square behind it (behind meaning ‘towards the enemy player’). The enemy player rolls one die. If the result is higher than the enemy piece’s Quality, it immediately retreats one space. Intimidating only counts as an action if the roll is lower than or equal to the piece’s Quality.

In this example position, the white pawn might want to taunt the black bishop so that the queen can attack the king. Similarly, the black rook might want to intimidate the white knight.

Anyway, I know posting ideas and not testing them is annoying, but I’m spending all my writing time on my Gigacrawler game. Hopefully I’ll be able to come back to this.

Blood Bowl: am I playing it wrong?

I recently got a copy of the Blood Bowl computer game. I knew of the board game in the 80s, but had never played it.

Anyway I’m playing a team of humans. Some of the players are noted as being ‘throwers’ or ‘catchers’. However I almost never pass, because passing seems to be much harder than knocking over opposing players.

I just played a computer-controlled human team and they didn’t pass either. However, I wonder if I’m missing anything. Anyone read this blog and know the game?