So I’ve been in the process of converting the pen-and-paper version of Gigacrawler to the program Twine.
I’ve started getting an error which, someone on the Twine subreddit tells me, “is literally impossible” unless I made it do it itself.
So I think maybe my game is too complicated for Twine to handle.
I hope not, because that would mean several months’ worth of work learning the system wasted.
I’ve done a fair bit on converting Gigacrawler from a document to software.
I decided to abandon the idea of using D&D rules–I don’t think the game would have felt like D&D in the end, and players might have felt cheated. I hope to use the ideas I came up with for the underworld though.
Anyway, I’ve done enough that I wanted to test it.
My character is a Neanderthal–clumsy, ugly, dumb and strong.
(the first five attributes are on the familiar 3-18 scale. Technology and Magic add up to Intelligence)
He starts his adventure in the town of Eight Invincible Lies.
Short of funds, he decides to rob a house. But someone sees him. He gets away, but is now wanted.
Normally he’d leave town, but I haven’t done that bit yet. So he decides to try robbing a house again. This time he’s mauled by a guard dog, losing 2 points of Physique.
He tries yet again, and this time steals a paltry ten shells.
He decides to look for companions. He meets someone called ‘undefined’. I’ve found an error. And thus his adventures end.
There is a place in the desert where, it is said, sphinxes come at sunset. There, one may hear their music, played on harps. It is said that this music mimics the music of the spheres, which only sphinxes can hear.