Arkham Horror encounters as role-playing inspiration

(I got this idea from another blog, but after extensive searching I can’t find the original post. If you know it, please say so in the comments.)

I played my first game of Arkham Horror tonight. For those who don’t know it, it’s a board game whose theme is the fictional world of HP Lovecraft. It’s one of those ‘almost role-playing game’ board games, where each player has a character that has their own skills and attributes. I quite liked the game, although it was more complicated than I’d usually choose. Once a game gets to a certain level of rules complexity I’m never quite sure that I’m playing it properly, and for me that gets in the way of enjoying the game.

Anyway one of the elements of the game is drawing a card and seeing what you run into. There are custom decks for each space on the board. Some of the cards are quite flavourful, and I thought some people who role-play might want to look at the texts for inspiration. So I went looking on the net, and found lists here and here.

2 thoughts on “Arkham Horror encounters as role-playing inspiration

    • True. Some of the encounters are just “a monster appears. Draw a monster”, but others are very interesting.

      Actually, come to think of it, it doesn’t seem to have ‘terrain types’ for monsters – any of the monsters that have counters can appear anywhere. I would have thought that (for example) the Plain of Leng would have different monsters to the Dreamlands. But they’ve certainly added lots of specific detail in other ways, such as a deck of cards for each individual location.

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