ACCESS TO STORED ITEMS
In order to get an item which has been stored in a container, the character must get access to the container, open it and sort the desired item out from the other items in the container. The time taken in doing this can be of serious importance if this is being done in the middle of a desperate situation. The player should state that the character is beginning to get an item and inform the Gamesmaster of where it is kept. The character will then be engaged in the process for a number of Actions. The exact number should be known only to the Gamesmaster. The [sic] will announce to the player that he has found the item at the end of the Action on which it is “found”.
Thanks, 1981′s Aftermath!. That should clear up a few container-related rules arguments in my campaign.
OK, maybe they were trying to say “finding something and taking it out of a backpack can take a fair bit of time. The GM shouldn’t just let characters find what they want instantly.” But, damn. If it’s that important put a random table in or something.