People don’t get sucked into the world inside computers any more

In the 80s, it was reasonably common to have stories about a person being transported to “the world inside a computer”. The most famous example was Tron, but there were a few others, such as a gamebook called The Video Avenger.

I think it’s kind of weird that we don’t have this any more. Firstly because computer games look a lot more like real places now:

Apparently it's easier to imagine that this is a real place...

...than this.

(not to mention that the ‘first-person’ view is much more common), and secondly because the internet means you can interact with other people as if you were ‘in the game world’.

(Visited 100 times, 1 visits today)

5 thoughts on “People don’t get sucked into the world inside computers any more

  1. & computer generated characters used to enter the real world, too. Remember Automan?

    I think that realistic portrayal and the interactive depth is actually Part One of the problem, rather than a mystery-less call to imagine that there’s a “more real” or deeper layer behind. & what’s the point in being transported to a fiction that looks the same and offers little more interactivity than sitting in your seat?

    Part Two is that familiarity has bred contempt. Computers are no longer mysterious or magical. Their banality & ubiquity ensure that the imagination flies away from them rather than toward them.

  2. I think there is still a little of it…

    For instance, anyone ever watch the show “Community?” In one episode, the characters, through some sort of over-the-top interactive VR tech are transported into a 16 bit adventure game.

    Also, the perhaps less seen show “The Guild” did a little transportation into its cyber world. Though, this was through the lens of the guild-members’ imaginations, I think it could still count as that usually is the theme behind the “sucked into a computer game” genre.

    I wonder though if maybe the media turns away from this genre because of a modern view on computer gaming addiction. Perhaps they feel that being “sucked in” a game as some sort of metaphor for what might be considered a serious issue in today’s society. When I was a WoW player, I didn’t need a movie to replace my already existing total immersion in a gaming world. I was already living it! 🙂

Leave a Reply

Your email address will not be published. Required fields are marked *

This site uses Akismet to reduce spam. Learn how your comment data is processed.