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This is an explanation of how movement works in Gigacrawler.
The player doesn’t have to learn this information before the game starts: it’s presented step by step in the paragraphs as they play.
Each hex has three numbers. The top number, pre-printed, is unique to each hex. This allows you to make notes on what you find.
The middle number is the paragraph number. When you come to a hex which already has number you either turn to the paragraph corresponding to that number. When you come to a hex without a paragraph number you roll on a table, fill in the result, and then turn to the corresponding number.
The bottom network is the movement number. When you come to a new hex you roll a dice. 5s count as 2, and 6s as 3. 1-4 are counted as rolled.
When you leave a hex you move a number of hexes equal to the hex’s movement number, in any of the six cardinal directions.
There are three entities who may be entreated when moving:
Yafir, the Lady of the Spaces Between, allows you to move ‘diagonally’, as per the diagram below.
Yiraf, The Exalted Crone of the Far Places, allows you to add 1 to the movement number of the hex.
Yirah, the Infant Lord of the Near Places, allows you to subtract 1 from the movement number (therefore he can’t be entreated in hexes whose movement number is 1).
Example of entreating Yafir. If the movement number of hex A were 1, the player could move from A to any of the hexes marked B. If the movement number of hex A were 2, they could move from hex A to either of the hexes marked C.