I’ve written a bit over 10,000 words of Gigacrawler. This covers the basics of character creation, and stuff that you can do in settlements. However I want to start playtesting it as early in the process as possible. So this is a self-playtest, which I’ll be blogging as I do it.
First of all I roll my character’s attributes. This is done with the familiar 3d6.
Since I have at least one high (13+) and one low (8-) attribute, I don’t have to alter my attributes.
My highest attribute is Charisma, so my character is a vampire. This means that my Technology score is 2d6 (capped at my Intelligence-1). My Magic score is my Intelligence minus my Technology. I roll 7, so my scores are
I have the keyword KW2 (which just indicates that I’m a vampire).
Like all characters, I start with 10 shells (cowrie shells are the currency of the setting).
Now I roll for the starting hex, and get M14–a relatively tolerant town–with a movement number of 3 (this is relevant to moving around the board, and probably won’t matter much at this stage).
That’s character creation. I was going to go on to the main game, but my computer stopped working and I ran out of time. So I’ll continue this in another post.