Gigacrawler draft – third playtest – part 2

Having rolled up my robot, I’m ready to start adventuring.

(side note: I’ve gotten a different character type each time I’ve rolled one, but this is a happy coincidence–I haven’t fudged any of the rolls)

For the first month, I try to increase my mediocre Intelligence (which, if successful, will allow me to improve Magic or Technology). My studies lead me to a book, owned by a scientist who offers to let me read it, in return for being bombarded with cuddlons, the particles responsible for cuteness. I agree.

The cuddlons make me more attractive, increasing my Charisma to 16. Reading the book increases my Intelligence by 1.

At the end of the month, I have to decide how much to spend on food and board (in my character’s case it’s fuel rather than food, but the mechanics are the same). Since I’m so poor, I have to live on the street and eat waste. Luckily, as a robot, I’m able to roll against Intelligence to avoid any bad effects, and do so successfully.

In the second month, I decide to try and get some more money. I’m offered a job as a professional mourner, but turn out not to have the right build for the job. I’m fired after earning only 5 shells, which lowers my current Willpower. I decide to work as a laborer instead, which earns me 15 more shells but lowers my Agility and Willpower, to the point where I’m almost crippled and suicidal.

In the hope of keeping my Willpower up, I decide to live in a hovel and buy food, the best option I can afford. This costs 15 shells, and results in me losing 2 points of Willpower–still in the game, but obviously very low.

At the start of the third month of the game, the situation is as follows:

15 shells.

Month 3 Year 1.

Agility 2/7
Charisma 16
Willpower 2/16
Physique 14
Intelligence 11

KW4 [am a robot]
KW10 [have encountered cudlon scientist]

This is the map. M18 is my starting city (where I still am). M29, M30, M31 and M32 are the ‘angel’ cities.

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